FPS

Copyright © Gustaf Samuelsson

C++ Game Programmer

Underpass: New York - FPS

Environment and API:

  • C++
  • DirectX11
  • XML / tinyXML2
  • FMOD
  • LUA
  • Havok
  • RakNet

 

Duration:

  • 10 Weeks Halftime

 

Participants:

  • 3 Programmers
  • 4 Graphical Artists
  • 3 Level Designers
  • 2 Technical Artists

 

My Contributions:

  • Physics (Havok)
  • Animations
  • Weapons - XML exposed
  • Triggers
  • Decals
  • Particles
  • LUA support
  • Navmesh
  • Sounds - XML exposed